Oct 16, 2007, 11:14 AM // 11:14
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#21
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Redfeather1975
Hippos can be very aggressive. But you shouldn't hit them.
Leave them alone so they can multiply. They are endangered.
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I'm surprised they didn't put a boss there.
HUNGRY HUNGRY HIPPO!
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Oct 16, 2007, 11:39 AM // 11:39
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#22
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Jungle Guide
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Quote:
Originally Posted by Onarik Amrak
I'm surprised they didn't put a boss there.
HUNGRY HUNGRY HIPPO!
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Or Rosie O'Donnell
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Oct 16, 2007, 01:00 PM // 13:00
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#23
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by Onarik Amrak
I'm surprised they didn't put a boss there.
HUNGRY HUNGRY HIPPO!
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Lawl, I can see it now. That or something like The Famished Hippo.
I think the Hippo's Hunger would be a great green hammer. :P
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Oct 16, 2007, 01:07 PM // 13:07
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#24
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Well now that they ARE using the hippo, theres no excuse to say "we cant use this elsewhere".
Since they are using it as an enemy. They've reused other pets as enemies already (Raven, Wolf, Bear, Lynx, Moa, Warthog)
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Oct 16, 2007, 07:56 PM // 19:56
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#25
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Kahlifownia
Guild: Roses of the Moonlight Sigil [RoMS]
Profession: W/Rt
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Not quite, Lyra. All the pets share skeletons with one another, as mentioned previously. And skeletons, as well as animations, are assets that may take quite the amount of resources if their number is large. The hippo's skeletal rig is unique, and is not shared with any other current pet. To avoid increasing the use of resources (such as system memory), the Anet team has decided to pull the hippo off the list of pets.
Just because a hippo now appears elsewhere in the world, still doesn't mean that it is now going to work with Anet's pet system.
This is, of course, only as I understand it and open to corrections.
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Oct 16, 2007, 08:56 PM // 20:56
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#26
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Forge Runner
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I think the real reason is that Hippo pets while looking good in their natural environment, would look dumb elsewhere.
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Oct 16, 2007, 09:04 PM // 21:04
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#27
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Banned
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
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so why were the panders taken away? they would run the same mechanics as a Polr Bear or Black Bear!
as for a tamable hippo the idea was good as these creatures are africas 4th most dangerous
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Oct 16, 2007, 09:22 PM // 21:22
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#28
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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Panda I believe was removed in part due to political/cultural pressure.
As for a hippo looking dumb out of its environment... the same could be said about a polar bear in the desert. Yet there it is.
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Oct 16, 2007, 10:36 PM // 22:36
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#29
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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*sigh* Hippo was the one I really wanted in NF, but didn't find out about until after it was over, but got my dervish there as fast as I could, only to find they'd been replaced. Didn't get a pet for her until after she'd finished the game in the end.
Ah well, at least they're in the game. And Nechronius does have a point
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Oct 16, 2007, 11:20 PM // 23:20
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#30
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Shards of a Broken Crown
Profession: R/
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How is it that the hippo was removed from NF for being endangered (cruelty to animals) BUT in GW:EN we have to slaughter them.
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Oct 16, 2007, 11:46 PM // 23:46
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#31
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ArenaNet
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Quote:
Originally Posted by Karyuu
Not quite, Lyra. All the pets share skeletons with one another, as mentioned previously. And skeletons, as well as animations, are assets that may take quite the amount of resources if their number is large. The hippo's skeletal rig is unique, and is not shared with any other current pet. To avoid increasing the use of resources (such as system memory), the Anet team has decided to pull the hippo off the list of pets.
Just because a hippo now appears elsewhere in the world, still doesn't mean that it is now going to work with Anet's pet system.
This is, of course, only as I understand it and open to corrections.
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This is about 100% correct, and thank you for explaining this so that people understand monsters != charmable pets.
Quote:
Originally Posted by Hott Bill
How is it that the hippo was removed from NF for being endangered (cruelty to animals) BUT in GW:EN we have to slaughter them.
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The hippo was not removed from Nightfall. Nor was it even handled as a "cannot kill" endangered species. Perhaps you are thinking of the panda, which we were unable to offer as a charmable creature because of legal issues in China.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Oct 16, 2007, 11:51 PM // 23:51
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#32
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Frost Gate Guardian
Join Date: Aug 2007
Profession: Mo/
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Owned by teh Gailezor.
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Oct 17, 2007, 03:46 AM // 03:46
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#33
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I want a pet amoeba.
Doo eet Gaile! Make it happen!
Tell the dev team it requires zero resources to manage!
Well maybe a special tag floating over it's name that says 'best pet evar'!
Last edited by Redfeather1975; Oct 17, 2007 at 03:48 AM // 03:48..
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Oct 17, 2007, 04:01 AM // 04:01
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#34
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Lion's Arch Merchant
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Quote:
Originally Posted by Redfeather1975
I want a pet amoeba.
Doo eet Gaile! Make it happen!
Tell the dev team it requires zero resources to manage!
Well maybe a special tag floating over it's name that says 'best pet evar'!
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You kid, but in all honesty I would enjoy having a pet amoeba trailing blobbily after my ranger everywhere she goes.
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Oct 17, 2007, 04:22 AM // 04:22
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#35
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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How can it tail blobbily after you?!
It is too tiny.
It would probably sit on your shoe and jump off to attack enemies with it's insane amoebaishness ferocity.
Edit: I speeled amoeba wrong.
Last edited by Redfeather1975; Oct 17, 2007 at 04:26 AM // 04:26..
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Oct 17, 2007, 05:21 AM // 05:21
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#36
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Furnace Stoker
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Quote:
Originally Posted by Linksys
Or Rosie O'Donnell
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Hahahhahah, nice one.
Really though, I don't understand how having them as monsters is less server strain opposed to pets? I'd like to see some charts/percents/numbers anything to clear it up, show us what the true difference is.
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Oct 17, 2007, 11:10 AM // 11:10
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#37
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Lion's Arch Merchant
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Quote:
Originally Posted by Gaile Gray
The hippo was not removed from Nightfall.
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Thats right it was not removed from nightfall! All you people that thought you charmed one in the preview event must be mistaken! Move along people, there are no hippo's to be seen here!
/end sarcasm
Honestly who cares if it is charmable or not? If they make it a tamable pet then you are just going to see tons of people have them. Just be glad that they put the thing back into the game at all and have yourself a nice little laugh every time you kill them!
Last edited by Thargor; Oct 17, 2007 at 11:14 AM // 11:14..
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Oct 17, 2007, 11:26 AM // 11:26
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#38
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Quote:
Originally Posted by Gaile Gray
This is about 100% correct, and thank you for explaining this so that people understand monsters != charmable pets.
The hippo was not removed from Nightfall. Nor was it even handled as a "cannot kill" endangered species. Perhaps you are thinking of the panda, which we were unable to offer as a charmable creature because of legal issues in China.
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Remove the Crab and put in Hippo's. I think that is not shared by any other pets... well except for the VERY CREATIVE different versions of White, Red and Blue Crabs....
-.-
and in the period between GWEN and Factions, about 1 1/4 year, the Phoenix skin was only used for Phoenixes. Can't we just add another skeleton for pets to PvP? Or as I said, remove the Crab skeleton lol.
Ofcourse we can think of different skins for reusing the same skeleton. Like a Purple Hippo with wings on his back. Rainbow Hippos could also be nice.
Hmm someone listed the different skeletons, but forgot a few I think. Also the Warthog isn't reused for any other pet, ever since Prophesies. Hippos and Warthogs could perhaps even use the same skeleton.
6 Cats (Stalker, Lynx, Lion, Lioness, Tiger, White Tiger) (these might have different subskeletons)
3 Walking bird (strider, Moa, Black Moa, White Moa)
3 Crabs (White Crab, Lurker, Reef Lurker)
2 Lizards (Dune Lizard. Iguana)
5 Wolves (Common Wolf, Snow Wolf, Black Wolf, White Wolf, Hyena)
2 Bears (Black Bear, Polar Bear)
2 Small walking birds (Crane, Flamingo)
4 Gliding Birds (Phoenix, Rainbow Phoenix, Raven, Mountain Eagle)
2 Rats (Jahai Rat, Albino Rat)
1 Crocodile (Crocodile)
1 Pig (Warthog)
1 Spider (Black Widow)
3 Hippo(Common Hippo, Purple Flying Hippo, Rainbow Hippo)
Last edited by Guildmaster Cain; Oct 17, 2007 at 11:40 AM // 11:40..
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Oct 17, 2007, 02:36 PM // 14:36
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#39
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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.-. what about the minipets?
You could effectively fill your bags with minipets and force other players to load TONS of models/skeletons/animations/textures. The minis are essentially the same, just scaled down.
1 more unique model won't kill the system. I dont buy it. Otherwise get rid of the baby moa.
Last edited by lyra_song; Oct 17, 2007 at 02:39 PM // 14:39..
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Oct 17, 2007, 03:01 PM // 15:01
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#40
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by lyra_song
.-. what about the minipets?
You could effectively fill your bags with minipets and force other players to load TONS of models/skeletons/animations/textures. The minis are essentially the same, just scaled down.
1 more unique model won't kill the system. I dont buy it. Otherwise get rid of the baby moa.
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I thought you can't use Minipets in PvP.
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